3D Character Development Workshop

Rigging Fundamentals for Artists and Animators

Paperback
March 2018
9781683921707
More details
  • Publisher
    Mercury Learning and Information
  • Published
    20th March 2018
  • ISBN 9781683921707
  • Language English
  • Pages 234 pp.
  • Size 7" x 9"
  • Images full-color illus throughout
  •    Request Exam Copy
$54.95
E-Book

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March 2018
9781683921714
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  • Publisher
    Mercury Learning and Information
  • Published
    6th March 2018
  • ISBN 9781683921714
  • Language English
  • Pages 234 pp.
  • Size 7" x 9"
  • Images full-color illus throughout
  •    Request E-Exam Copy
$54.95
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April 2018
9781683922445
More details
  • Publisher
    Mercury Learning and Information
  • Published
    2nd April 2018
  • ISBN 9781683922445
  • Language English
  • Pages 234 pp.
  • Size 7" x 9"
  • Images full-color illus throughout
$124.95

3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters.

Features:

• Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline--from concept to completion
• Includes a fast-tracked learning by example method. Short, iterative lessons create familiarity of best practices through rote exercise
• Contains full color photos (throughout) and downloadable examples/starter files that allow out-of-sequence or selective learning

"3D Character Development Workshop: Rigging Fundamentals for Artists and Animators covers the basics of the tools, methods and ideas of character rigging and provides animators with an in-depth survey of best practices to help speed up the process of creating characters. The book includes a Maya file disc of movies and sources of images from the book, while the book packs in color images, screenshots, downloadable examples, and color images supporting concepts of setups, texturing, and different rigging processes. No animation collection should be without this clear survey of the process, which offers a workbook perfect for classroom study or self-instruction alike."

Midwest Book Review

1: Character Modeling.
2: Character UVs and Texture.
3: Character Rigging.
4: Character Skinning.
5: Facial Setup.
6: Testing The Rig.
7: Character Animation Tricks and Tools.
8: Postscript.
Index.

Erik Van Horn

Erik Van Horn is an artist, animator and writer, and Program Director of Game Art at The University of the Arts. He has been Digital Art Director for Magic: The Gathering at Wizards of the Coast (a division of Hasbro), and Senior Training Specialist at Disney Animation Studios. Feature credits include Chicken Little, Meet the Robinsons, Bolt, Princess and the Frog, and Tangled.