Classic Game Design
From Pong to Pacman with Unity

Paperback & DVD: 978 1 937585 97 6 / $49.95
Published: June 2013  

Lib E-Book: 978 1 938549 08 3 / $124.95  
About Library E-Book

Published: March 2013  

E-Book: 978 1 938549 09 0 / $41.95
Published: March 2013  

Publisher: Mercury Learning & Information
300 pp., 7" x 9"
You too can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. Collision detection, extra lives, power-ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these great games. In this book you’ll go step by step, using modern, free software tools such as Unity3D to create five games in the classic style, inspired by these classics: Pong, Breakout, Space Invaders, Scramble, and Pac-Man. All the source code, art and sound sources for the projects are freely available on the companion DVD or at the book’s Web site. You’ll discover the fun of making your own games, putting in your own color graphics, adjusting the scoring, coding the AI, and creating the sound effects. You’ll gain a deep understanding of the roots of modern video game design: the classics of the seventies and eighties.


* Uses seven Unity3D projects to allow for quick experimentation with classic game concepts
* 4-color throughout with companion DVD that includes source code, art, and full projects
* Includes historical anecdotes direct from one of the fabled Atari coin-op programmers
* Detailed step-by-step instructions, dozens of exercises, and eight rules of classic game design
* Contains unique insights on applying classic game design concepts to modern games

Table of Contents:
1) Introduction
2) Tools Of the Trade: A Crash Course
3) Pong
4) Classic Paddle Game
5) Breakout
6) Classic Brick Game
7) Space Invaders
8) Classic Vertical Shooter
9) Scramble
10) Classic Scrolling Shooter
11) Pacman
12) Classic Maze Game

Appendix I: Programming Using UnityScript
Appendix II: Eight Rules of Classic Game Design