Introduction to Game Development
Using Processing

Paperback & DVD: 978 1 937585 40 2 / $49.95
 
Published: June 2015  

E-Book: 978 1 942270 65 2 / $29.95
 
Published: May 2015  

Publisher: Mercury Learning & Information
350 pp., 7" x 9"
This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android.

eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.

Features:
  • Teaches basic game development including graphics, sound, artificial intelligence, animation, game engines, Web-based games, and more
  • Create a small collection of complete computer games developed throughout the book
  • Uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer games


  • Table of Contents:
    1) Introduction to Game Internals
    2) Graphics and Image in Processing
    3) Sound
    4) 2D Game Example: Hockey Pong
    5) 3D Graphics
    6) Artificial Intelligence and Collision Detection
    7) Example 3D Game
    8) Web-Based Games and Processing.js
    9) Animations and Video
    10) Android
    11) Networking and Multi-Player Games
    12) A Simple Multiplayer Example

    Appendix A. Math for Games
    Appendix B. Processing Basics