Game Development Using Python

Paper: 978 1 68392 180 6 / $54.95
 
Due: October 2018  
 

Lib E-Book: 978 1 68392 284 1 / $124.95 Due: October 2018  
About Library E-Book

 

E-Book: 978 1 68392 181 3 / $29.95
 
Due: October 2018  
 

Publisher: Mercury Learning & Information
500 pp., 7" x 9"
This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created using Python and Pygame. The companion files will contain example code, games, and color figures.

Features:

* Teaches basic game development using Python, including graphics, sound, artificial intelligence, animation, game engines, Web-based games, and more
* Create a small collection of complete computer games developed throughout the book
* Focuses on creating games with Python and Pygame

eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.

Table of Contents:
Chapter 1. Introduction to Game Internals;
Chapter 2. Graphics and Image with Python;
Chapter 3. Sound;
Chapter 4. 2D Game Example: Hockey Pong;
Chapter 5. 3D Graphics;
Chapter 6. Artificial Intelligence and Collision Detection;
Chapter 7. Example 3D Game;
Chapter 8. Web-Based Games and Processing.js;
Chapter 9. Animations and Video;
Chapter 10. Android;
Chapter 11. Networking and Multi-player Games;
Chapter 12. A Simple Multiplayer example;
Appendix A. Math for Games;
Appendix B. Processing Basics


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