Computer Graphics Programming in OpenGL with C++

Lib E-Book: 978 1 68392 266 7 / $124.95 Due: September 2018  
About Library E-Book

 

Hardback & DVD: 978 1 68392 221 6 / $69.95
 
Due: September 2018  
 

E-Book: 978 1 68392 222 3 / $35.95
 
Due: September 2018  
 

Publisher: Mercury Learning & Information
450 pp., 7" x 9"
four-color throughout
This book provides step-by-step instruction on modern 3D graphics shader programming in C++ and OpenGL. It is appropriate for computer science undergraduate graphics programming courses and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. The book is unique in its heavy emphasis on student learning, making the complex topic of shader programming as accessible as possible. Includes companion files with source code and images.

Features:

• Covers OpenGL 4.0+ shader programming using C++, using Windows or Mac.

• Includes companion files with code, models, textures, images from the book, and more.

• Illustrates every technique with complete running code examples. Everything needed to install and run every example is provided and fully explained.

• Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) -- with examples.

• Explains how to install and use essential OpenGL libraries such as GLEW, GLFW, glm, and others, for both Windows and Mac.


Table of Contents:
Chapter 1 – Getting Started
Chapter 2 – The OpenGL Graphics Pipeline
Chapter 3 – Mathematical Foundations
Chapter 4 – Managing 3D Graphics Data
Chapter 5 – Texture Mapping
Chapter 6 – 3D Models
Chapter 7 – Lighting
Chapter 8 – Shadows
Chapter 9 – Sky and Backgrounds
Chapter 10 – Enhancing Surface Detail
Chapter 11 – Parametric Surfaces
Chapter 12 – Tessellation
Chapter 13 – Geometry Shaders
Chapter 14 – Other Techniques
Appendix A – Installation for PC
Appendix B – Installation for Mac
Appendix C – Nsight.